


4th Generation Intel Core processors will continue to support the OpenGL 4.3 APISo aside from upping their Skylake driver to a production driver status, there's also the certified OpenGL 4.4 support for Skylake and Broadwell hardware, while the earlier hardware still taps out at OpenGL 4.3. Meanwhile, over on the Linux side, is OpenGL 3.3 support. With the Mesa 11.0 release due out in the next few days is the first core Mesa support for OpenGL 4.0 through 4.2 and the RadeonSI and Nouveau NVC0 drivers expose OpenGL 4.1 compliance. Sadly, Intel is left at OpenGL 3.3 along with the R600g and Nouveau NV50 drivers. This is a pity with numerous Steam Linux games now making use of OpenGL 4 extensions.īlocking Intel from OpenGL 4.0 is ARB_gpu_shader_fp64 support and ARB_tessellation_shader support. The only extension blocking Intel from OpenGL 4.1 support is ARB_vertex_attrib_64bit while all the GL 4.2 changes are already done. So ideally in time for the Mesa 11.0 successor release, which is another three months down the road (December), there will be OpenGL 4.2 for Intel's Linux driver at long last. However, there's still a lot of functionality needed to be implemented in Mesa for OpenGL 4.3 and 4.4 (as well as 4.5) and that won't come until at least sometime in 2016.

I think I’m trying to do something impossible. Well, at least we're still counting on a same-day Intel Vulkan Linux driver release. My son is wanting to run Scrap Mechanic on Steam, on Windows 7, 64 bit. The software is telling me that it needs OpenGL 3.3 and the laptop is only running 2.1. It is a Dell laptop, (Intel i5 CPU 240GHz, with an Intel HD graphics chipset, 4GB RAM). I have updated the graphics drivers as far as I can.
